- t - current time
- b - start time
- c - change in value
- d - duration
Simple linear tweening - no easing, no acceleration
Math.linearTween = function (t, b, c, d) {
return c*t/d + b;
};
Quadratic easing in - accelerating from zero velocity
Math.easeInQuad = function (t, b, c, d) {
t /= d;
return c*t*t + b;
};
Quadratic easing out - decelerating to zero velocity
Math.easeOutQuad = function (t, b, c, d) {
t /= d;
return -c * t*(t-2) + b;
};
Quadratic easing in/out - acceleration until halfway, then deceleration
Math.easeInOutQuad = function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t + b;
t--;
return -c/2 * (t*(t-2) - 1) + b;
};
Cubic easing in - accelerating from zero velocity
Math.easeInCubic = function (t, b, c, d) {
t /= d;
return c*t*t*t + b;
};
Cubic easing out - decelerating to zero velocity
Math.easeOutCubic = function (t, b, c, d) {
t /= d;
t
return c*(t*t*t + 1) + b;
};
Cubic easing in/out - acceleration until halfway, then deceleration
Math.easeInOutCubic = function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t + b;
t -= 2;
return c/2*(t*t*t + 2) + b;
};
Quartic easing in - accelerating from zero velocity
Math.easeInQuart = function (t, b, c, d) {
t /= d;
return c*t*t*t*t + b;
};
Quartic easing out - decelerating to zero velocity
Math.easeOutQuart = function (t, b, c, d) {
t /= d;
t--;
return -c * (t*t*t*t - 1) + b;
};
Quartic easing in/out - acceleration until halfway, then deceleration
Math.easeInOutQuart = function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t*t + b;
t -= 2;
return -c/2 * (t*t*t*t - 2) + b;
};
Quintic easing in - accelerating from zero velocity
Math.easeInQuint = function (t, b, c, d) {
t /= d;
return c*t*t*t*t*t + b;
};
Quintic easing out - decelerating to zero velocity
Math.easeOutQuint = function (t, b, c, d) {
t /= d;
t--;
return c*(t*t*t*t*t + 1) + b;
};
Quintic easing in/out - acceleration until halfway, then deceleration
Math.easeInOutQuint = function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t*t*t + b;
t -= 2;
return c/2*(t*t*t*t*t + 2) + b;
};
Sinusoidal easing in - accelerating from zero velocity
Math.easeInSine = function (t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
};
Sinusoidal easing out - decelerating to zero velocity
Math.easeOutSine = function (t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
};
Sinusoidal easing in/out - accelerating until halfway, then decelerating
Math.easeInOutSine = function (t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
};
Exponential easing in - accelerating from zero velocity
Math.easeInExpo = function (t, b, c, d) {
return c * Math.pow( 2, 10 * (t/d - 1) ) + b;
};
Exponential easing out - decelerating to zero velocity
Math.easeOutExpo = function (t, b, c, d) {
return c * ( -Math.pow( 2, -10 * t/d ) + 1 ) + b;
};
Exponential easing in/out - accelerating until halfway, then decelerating
Math.easeInOutExpo = function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2 * Math.pow( 2, 10 * (t - 1) ) + b;
t--;
return c/2 * ( -Math.pow( 2, -10 * t) + 2 ) + b;
};
Circular easing in - accelerating from zero velocity
Math.easeInCirc = function (t, b, c, d) {
t /= d;
return -c * (Math.sqrt(1 - t*t) - 1) + b;
};
Circular easing out - decelerating to zero velocity
Math.easeOutCirc = function (t, b, c, d) {
t /= d;
t
return c * Math.sqrt(1 - t*t) + b;
};
Circular easing in/out - acceleration until halfway, then deceleration
Math.easeInOutCirc = function (t, b, c, d) {
t /= d/2;
if (t < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
t -= 2;
return c/2 * (Math.sqrt(1 - t*t) + 1) + b;
};